Using a UIViewController instead of an NSObject should not be your problem here !
I'm using a NSURLConnection in an UIViewController with no issue !
Here is a part of my code (not sure it will compile as it is) :
//
// MyViewController.h
//
#import <Foundation/Foundation.h>
@interface MyViewController : UIViewController {
@protected
NSMutableURLRequest* req;
NSMutableData* _responseData;
NSURLConnection* nzbConnection;
}
- (void)loadFileAtURL:(NSURL *)url;
@end
-
//
// MyViewController.m
//
#import "MyViewController.h"
@implementation MyViewController
- (void)loadView {
// create your view here
}
- (void) dealloc {
[_responseData release];
[super dealloc];
}
#pragma mark -
- (void)loadFileAtURL:(NSURL *)url {
// allocate data buffer
_responseData = [[NSMutableData alloc] init];
// create URLRequest
req = [[NSMutableURLRequest alloc] init];
[req setURL:_urlToHandle];
nzbConnection = [[NSURLConnection alloc] initWithRequest:req delegate:self startImmediately:YES];
[req release];
req = nil;
}
#pragma mark -
- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data {
// Append data in the reception buffer
if (connection == nzbConnection)
[_responseData appendData:data];
}
- (void)connectionDidFinishLoading:(NSURLConnection *)connection {
if (connection == nzbConnection) {
[nzbConnection release];
nzbConnection = nil;
// Print received data
NSLog(@"%@",_responseData);
[_responseData release];
}
}
- (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error {
// Something went wrong ...
if (connection == nzbConnection) {
[nzbConnection release];
[_responseData release];
}
}
@end
If you plan to download large files, consider storing the received packets in a file instead of storing it in memory !