(please don't mark this question as not clear, I spent a lot of time posting it ;) )
Okay, I am trying to make a simple 2d java game engine as a learning project, and part of it is rendering a filled polygon as a feature. I am creating this algorithm my self, and I really can't figure out what I am doing wrong. My though process is something like so: Loop through every line, get the number of points in that line, then get the X location of every point in that line, Then loop through the line again this time checking if the x in the loop is inside one of the lines in the points array, if so, draw it.
Disclaimer: the Polygon class is another type of mesh, and its draw method returns an int array with lines drawn through each vertex. Disclaimer 2: I've tried other people's solutions but none really helped me and none really explained it properly (which is not the point in a learning project).
The draw methods are called one per frame.
FilledPolygon:
@Override
public int[] draw() {
int[] pixels = new Polygon(verts).draw();
int[] filled = new int[width * height];
for (int y = 0; y < height; y++) {
int count = 0;
for (int x = 0; x < width; x++) {
if (pixels[x + y * width] == 0xffffffff) {
count++;
}
}
int[] points = new int[count];
int current = 0;
for (int x = 0; x < width; x++) {
if (pixels[x + y * width] == 0xffffffff) {
points[current] = x;
current++;
}
}
if (count >= 2) {
int num = count;
if (count % 2 != 0)
num--;
for (int i = 0; i < num; i += 2) {
for (int x = points[i]; x < points[i+1]; x++) {
filled[x + y * width] = 0xffffffff;
}
}
}
}
return filled;
}
The Polygon class simply uses Bresenham's line algorithm and has nothing to do with the problem.
The game class:
@Override
public void load() {
obj = new EngineObject();
obj.addComponent(new MeshRenderer(new FilledPolygon(new int[][] {
{0,0},
{60, 0},
{0, 60},
{80, 50}
})));
((MeshRenderer)(obj.getComponent(MeshRenderer.class))).color = CYAN;
obj.transform.position.Y = 100;
}
The expected result is to get this shape filled up.(it was created using the polygon mesh):
The actual result of using the FilledPolygon mesh: