I am building mobile app which is presenting content on the water.
I would like to present content using AR - 3D content and location markers.
Surface detection is impossible in that case - tell me I am wrong.
On the other hand on the water gravity ensures flatness on the surface.
Is there a way to provide surface manually or maybe I should change the approach to the problem?
I have tested ARKit directly on the water. Sometimes origin was pinned to the deck of the boat and it was jumping to many places.
The only partial solution I see right now is HDAugmentedReality library or Wikitude SDK. Both of them can display markers using geolocation without surface detection but that's only markers.