The first problem is that your structure isn't correct. You can't store the employee's name on the name field since it's only one byte. You have to make it an array (it's simpler on this case) or a pointer to allocated memory.
If you want to make it an array, then you should define the maximum size of the array. In our example we will just make it 100 bytes, it will be more than enough to store any name.
#define MAX_NAME 100
typedef struct employeeType
{
char name[MAX_NAME];
int employeeNumber;
float salary;
float taxPercentage;
}EMPLOYEE;
Second, you're function naming is confusing. enterDetails should just populate the structure you passed. Third, your enter Details should accept a pointer to the EMPLOYEE structure. If you want to pass any value to a function that's going to change it's content, then you can only do that using pointers (or references if you're using C++ but that's basically a pointer). So enterDetails should be,
void enterDetails(EMPLOYEE *details)
{
printf("\nEnter the employee's name ");
scanf("%s", details->name); // this isn't secure since it doesn't perform bound checking.
printf("\nEnter employee number ");
scanf("%d", &details->employeeNumber);
printf("\nEnter employee salary ");
scanf("%f", &details->salary);
printf("\nEnter tax percentage ");
scanf("%f", &details->taxPercentage);
}
And finally, if you want to store the contents of the structure to a file that you want humans to read, then you should format the contents of the structure and dump it onto a file.
int writeToFile(EMPLOYEE *details) /* accepting the structure will work as well but it's faster and efficient to pass the structure's pointer */
{
FILE *file;
file = fopen("employees.txt","w");
if(file == NULL) {
printf("File error!!!");
return 0;
}
fprintf(file, "\nEmployee Name: %s", details->name);
fprintf(file, "\nEmployee Number: %d", details->employeeNumber);
fprintf(file, "\nSalary: %f", details->salary);
fprintf(file, "\nTax Percentage: %f", details->taxPercentage);
fclose(file)
return 1;
}
And main
int main(void)
{
EMPLOYEE details;
enterDetails(&details); // passing the pointer here is a must
if (!writeToFile(&details)) { // passing the pointer since it's faster
printf("\nError writing to file");
return 1;
} else {
printf("\nSuccess!");
return 0;
}
}
And in your case, you don't need to pass any parameters to main. But if you want to know how to pass parameters, then here is a quick example.
int main(int argc, char **argv)
{
int i;
for (i = 0; i < argc; i++)
printf("\n%s", argv[i]);
return 0;
}