I have a game object called "Player" and my map is made up of short grasses and long grasses. If my player is on the long grass, I want it to slow down. One additional problem is that there are multiple Long grasses game objects in my game. Here is a screenshot of them :
https://i.stack.imgur.com/kSxvf.jpg
This is what my current movement code looks like :
public class PlayerMovement : MonoBehaviour
{
public Sprite Up;
public Sprite Down;
public Sprite Right;
public Sprite Left;
public float speed;
private SpriteRenderer sr;
// Update is called once per frame
void Update()
{
Vector3 move;
if (Input.GetKey(KeyCode.W))
{
GetComponent<SpriteRenderer>().sprite = Up;
move = new Vector2(0, speed * Time.deltaTime);
transform.position += move;
}
if (Input.GetKey(KeyCode.A))
{
GetComponent<SpriteRenderer>().sprite = Left;
move = new Vector2(speed * Time.deltaTime, 0);
transform.position -= move;
}
if (Input.GetKey(KeyCode.D))
{
GetComponent<SpriteRenderer>().sprite = Right;
move = new Vector2(speed * Time.deltaTime, 0);
transform.position += move;
}
if (Input.GetKey(KeyCode.S))
{
GetComponent<SpriteRenderer>().sprite = Down;
move = new Vector2(0,speed * Time.deltaTime);
transform.position -= move;
}
}
}
// All my code does is that on each WASD, it changes to a different sprite and moves it.
An explanation would be appreciated because I'm a beginner to this.