I don't know what happend with my code but sometimes detects that I´m clicking something and sometimes doesn't, here is some code
import pygame
from pygame.locals import *
import sys
pygame.init()
modeX=500
modeY=600
rectangulo=pygame.Rect(1,1,2,2)
num_dados=0
ven=pygame.display.set_mode((modeX, modeY))
fps=pygame.time.Clock()
def fill():
ven.fill((0,0,0))
def text(txt, x, y, size,font, color):
myfont=pygame.font.SysFont(font,size)
myText=myfont.render(txt,0,(color))
ven.blit(myText,(x,y))
class hitbox_things():
def __init__(self, X, Y,width, height):
global escena, num_dados
self.hitbox=pygame.Rect(X,Y,width,height)
pygame.draw.rect(ven, (255,0,255), self.hitbox)
if rectangulo.colliderect(self.hitbox):
for event in pygame.event.get():
if event.type==pygame.MOUSEBUTTONDOWN:
if event.button==1:
num_dados=num_dados+1
def hi_th_sprites():
hitbox_things(180,30,30,30)
hitbox_things(40,30,30,30)
text(str(int(fps.get_fps())), 2, 22, 40, "Fixedsys", (255,255,255))
text(str(num_dados), 100, 22, 40, "Fixedsys", (255,255,255))
def ipp():
fill()
hi_th_sprites()
################### UPDATE ##########################
class update:
def __init__(self):
while True:
FPS=fps.tick(60)
rectangulo.left, rectangulo.top=pygame.mouse.get_pos()
ipp()
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
pygame.display.flip()
ven=pygame.display.set_mode((modeX, modeY))
update()
You can copy it if you want and If you htterclick the pink button you will see that in some occasions doesn't work correctly, thank you