I want to use timer in my game, but I don't know where should I put (or how to develop it) a code, that will update text every second.
At this moment I'm using onMouseMoved event handler to update the text but I want it to run without being dependent on a mouse
Main class:
public class Main extends Application {
@Override
public void start(Stage primaryStage) {
Text textTimer = new Text(x,y,"string");
numberHandler.timer.scheduleAtFixedRate(numberHandler.startCounting, 0, 1000);
...
}
}
Class with a timer:
public class numberHandler {
int timePassed = 0;
Timer timer = new Timer();
TimerTask startCounting = new TimerTask() {
@Override
public void run() {
timePassed++;
}
};
}