First, I hardly believe your code will compile while in your main
you try to get access to private data member name
.
About &
. It is really hard to define where to start. In short std::string &name
is called reference
to object of type std::string
. Reference is somehow an alias to some other object. The main feature is, that you always have to initialize refence to object while creating and you can't reinitialize reference to point to another object. More about this feature you can read in C++ FAQ
EDIT
Generally you can declare public, protected and private members of your class in with arbitrary ordering:
class MyClass {
//here goes private members when working with class
//and public when working with structs
public:
//here goes public members
protected:
//here goes protected
private:
//here goes private
public:
//here goes public again
};
Ordering of members declaration is actually code policy question. For example, google style guide recommends to put all public
members before private
.
About hiding function members (not necessary private). You actually can't hide function member declaration, but there are several ways to "hide" implementation, but I am not sure that it's the definition of hiding you are talking about. But you can check PImpl idiom. This requires understanding of pointers so I advice you to start with them first.
Small code sample for working with pointer to string:
#include <iostream>
#include <string>
class MyClass {
public:
std::string *pstr;
};
int main() {
std::string str("test");
MyClass myObj;
myObj.pstr = &str;
std::cout << myObj.pstr->c_str() << std::endl;
}