I need to change my screen capture code to get a pixel array instead of a Bitmap.
I change the code to this:
BitBlt > Image.FromHbitmap(pointer) > LockBits > pixel array
But, I'm checking if it's possible to cut some middle man, and have something like this:
BitBlt > Marshal.Copy > pixel array
Or even:
WinApi method that gets the screen region as a pixel array
So far, I tried to use this code, without success:
public static byte[] CaptureAsArray(Size size, int positionX, int positionY)
{
var hDesk = GetDesktopWindow();
var hSrce = GetWindowDC(hDesk);
var hDest = CreateCompatibleDC(hSrce);
var hBmp = CreateCompatibleBitmap(hSrce, (int)size.Width, (int)size.Height);
var hOldBmp = SelectObject(hDest, hBmp);
try
{
new System.Security.Permissions.UIPermission(System.Security.Permissions.UIPermissionWindow.AllWindows).Demand();
var b = BitBlt(hDest, 0, 0, (int)size.Width, (int)size.Height, hSrce, positionX, positionY, CopyPixelOperation.SourceCopy | CopyPixelOperation.CaptureBlt);
var length = 4 * (int)size.Width * (int)size.Height;
var bytes = new byte[length];
Marshal.Copy(hBmp, bytes, 0, length);
//return b ? Image.FromHbitmap(hBmp) : null;
return bytes;
}
finally
{
SelectObject(hDest, hOldBmp);
DeleteObject(hBmp);
DeleteDC(hDest);
ReleaseDC(hDesk, hSrce);
}
return null;
}
This code gives me an System.AccessViolationException
while stepping on Marshal.Copy
.
Is there any more efficient way of getting screen pixels as a byte array while using BitBlt or similar screen capture methods?
EDIT:
As found in here and as suggested by CodyGray, I should use
var b = Native.BitBlt(_compatibleDeviceContext, 0, 0, Width, Height, _windowDeviceContext, Left, Top, Native.CopyPixelOperation.SourceCopy | Native.CopyPixelOperation.CaptureBlt);
var bi = new Native.BITMAPINFOHEADER();
bi.biSize = (uint)Marshal.SizeOf(bi);
bi.biBitCount = 32;
bi.biClrUsed = 0;
bi.biClrImportant = 0;
bi.biCompression = 0;
bi.biHeight = Height;
bi.biWidth = Width;
bi.biPlanes = 1;
var data = new byte[4 * Width * Height];
Native.GetDIBits(_windowDeviceContext, _compatibleBitmap, 0, (uint)Height, data, ref bi, Native.DIB_Color_Mode.DIB_RGB_COLORS);
My data
array has all the pixels of the screenshot.
Now, I'm going to test if there's any performance improvements or not.