I'm currently creating a 3D solar system model and need to create trails behind the orbits of the bodies.
I have been using Cylinders to create a 3D line, however I would like to produce a line that stays at a constant width no matter the zoom of the view.
I think it might be possible with a 2D line but im not sure how to go about that, I would need to convert the 3D Points into the 2D Points for the scene and then create a line using them, but the line would need to be continually updated depending on the rotation and zoom of the camera.
Is there a better way to go about this?