I'm doing a presentation of a 3 person multiplayer unity game. How, with a LAN cables local connection (and no internet), can I transfer the data (using C#)? I just need to know when all the players have finished their stages...
When I searched the subject all I found was "Network.Connect" to Connect to a specified host (ip or domain name) and server port, or UNet "Network Discovery" and they are both deprecated....