I write a code snippet in Microsoft Visual Studio Community 2019 in C++ like this:
int m = 11;
int p = 3;
float step = 1.0 / (m - 2 * p);
the variable step is 0.200003, 0.2 is what i wanted. Is there any suggestion to improve the precision?
This problem comes from UNIFORM KNOT VECTOR. Knot vector is a concept in NURBS. You can think it is just an array of numbers like this: U[] = {0, 0.2, 0.4, 0.6, 0.8, 1.0}; The span between two adjacent numbers is a constant. The size of knot vector can be changed accroding to some condition, but the range is in [0, 1].
the whole function is:
typedef float NURBS_FLOAT;
void CreateKnotVector(int m, int p, bool clamped, NURBS_FLOAT* U)
{
if (clamped)
{
for (int i = 0; i <= p; i++)
{
U[i] = 0;
}
NURBS_FLOAT step = 1.0 / (m - 2 * p);
for (int i = p+1; i < m-p; i++)
{
U[i] = U[i - 1] + step;
}
for (int i = m-p; i <= m; i++)
{
U[i] = 1;
}
}
else
{
U[0] = 0;
NURBS_FLOAT step = 1.0 / m;
for (int i = 1; i <= m; i++)
{
U[i] = U[i - 1] + step;
}
}
}