I'm creating a racing game and in my game I have 2 frames. One is the start screen and the second is where the race will take place. I have a button that takes me to my second frame. However the problem I am running into is that when I start the program the racing cood will start executing. my current solution is to have another button on the second frame to start the code, but when i do that the cars will teleport to the finish line without slowing down.
This is my code to fun the cars
play.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
int r1 = 0;
int r2 = 0;
do {
//car random num
r1 = r1 + (int) (Math.random() * 10);
r2 = r2 + (int) (Math.random() * 10);
r3 = r3 + (int) (Math.random() * 10);
r4 = r4 + (int) (Math.random() * 10);
r5 = r5 + (int) (Math.random() * 10);
//car1
car1.setBounds((r1), (115), car1.getPreferredSize().width, car1.getPreferredSize().height);
//car2
car2.setBounds((r2), (165), car2.getPreferredSize().width, car2.getPreferredSize().height);
});
I have tried to use Thread.Sleep(_;
but it doesn't work.