I'm trying to replace the pills in this browser game with svg images
https://codepen.io/hellokatili/pen/xwKRmo
At the top of the JS file, I entered the following (my approach is based on this answer):
var image = new Image()
img.src = "http://upload.wikimedia.org/wikipedia/commons/d/d2/Svg_example_square.svg";
There is a function called drawPills
which draws the pills using CanvasRenderingContext rectangles. As I understand it, the image I want to replace these rectangles with needs to be loaded before I can use it, so I replace the call to drawPills() with the following:
image.onload = function() {
map.drawPills(ctx);
}
Then in the drawPills() function, I replace the rectangles with the image:
ctx.drawImage(image, i, j);
Here's what my completed version of drawPills looks like:
function drawPills(ctx) {
if (++pillSize > 30) {
pillSize = 0;
}
for (i = 0; i < height; i += 1) {
for (j = 0; j < width; j += 1) {
if (map[i][j] === Pacman.PILL) {
ctx.drawImage(image, i, j);
/* ctx.beginPath();
ctx.fillStyle = "#000";
ctx.fillRect((j * blockSize), (i * blockSize),
blockSize, blockSize);
ctx.fillStyle = "#FFF";
ctx.arc((j * blockSize) + blockSize / 2,
(i * blockSize) + blockSize / 2,
Math.abs(5 - (pillSize/3)),
0,
Math.PI * 2, false);
ctx.fill();
ctx.closePath();*/
}
}
}
No svgs are loaded, however. Can anyone help me figure out what I'm doing wrong?