The workaround I ended up with was this:
- Wrap the
WKInterfaceVolumeControl
to use it in SwiftUI
struct VolumeView: WKInterfaceObjectRepresentable {
typealias WKInterfaceObjectType = WKInterfaceVolumeControl
func makeWKInterfaceObject(context: Self.Context) -> WKInterfaceVolumeControl {
let view = WKInterfaceVolumeControl(origin: .local)
Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { [weak view] timer in
if let view = view {
view.focus()
} else {
timer.invalidate()
}
}
DispatchQueue.main.async {
view.focus()
}
return view
}
func updateWKInterfaceObject(_ wkInterfaceObject: WKInterfaceVolumeControl, context: WKInterfaceObjectRepresentableContext<VolumeView>) {
}
}
- Add the
VolumeView
to the view hierarchy with opacity = 0
.
.background(VolumeView().opacity(0))
- Listen to volume updates from the system.
volumeObserver = AVAudioSession.sharedInstance().observe(\.outputVolume) { session, _ in
print("Output volume: \(session.outputVolume)")
self.volume = Double(session.outputVolume)
}
With that you can update some other view, but keep in mind that especially on older what's the update does not always happen (immediately).