I'm removing content (a div) but first waiting for an animation (if none is provided, then the animation is just a resolved Promise by default). Check this out:
clearContent = (animation = Promise.resolve()) => {
return new Promise((resolve, reject) => {
const child = $('#child');
animation.then(animationEvent => {
const eventPackage = {
'divRemoved': 'divIDPlaceholder',
'itemRemoved': 'contentIDPlaceholder',
'remainingItemsCount': 2,
'remainingItems': 1
};
child.remove();
const contentRemovedEvent = new CustomEvent('contentRemovedFromPlaceholder', {
'detail': eventPackage
});
window.dispatchEvent(contentRemovedEvent);
console.log('Removed!');
return resolve(eventPackage);
});
});
}
const testAnimationThatTakesASecond = () => {
return new Promise((resolve, reject) => {
setTimeout(() => {
return resolve()
}, 1000);
});
}
$('#child').on('click', () => {
clearContent(testAnimationThatTakesASecond());
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="child">Remove me! The removal process can be animated as well!</div>
My constraints are that I'm waiting on an animation by anime.js
and I'd like the whole removal process (that is the animation + the removal of the div itself) to be dependable on, because I might choose to chain some things based on it..
The problem is that although this is a wrapper function, I sometimes find that it doesn't work properly on low CPU. I'm thinking maybe because the .remove
itself removes after the promise itself is resolved.
Am I wrong to think that a Promise will always wait for whatever code it has inside to finish?