I'm trying to get frequency from iPhone / iPod music library for a spectrum app on iPod library, helping myself with reading-audio-samples-via-avassetreader to get audio samples and then with using-the-apple-fft-and-accelerate-framework and Apple vDSP Samples, but somehow I'm wrong somewhere and unable to calculate the frequency.
So step by step:
- read audio sample
- Hanning window
- calculate fft
Is this the correct way to get frequencies from an iPod mp3 library?
Here is my code:
static COMPLEX_SPLIT A;
static FFTSetup setupReal;
static uint32_t log2n, n, nOver2;
static int32_t stride;
static float *obtainedReal;
static float scale;
+ (void)initialize
{
log2n = 10;
n = 1 << log2n;
stride = 1;
nOver2 = n / 2;
A.realp = (float *) malloc(nOver2 * sizeof(float));
A.imagp = (float *) malloc(nOver2 * sizeof(float));
obtainedReal = (float *) malloc(n * sizeof(float));
setupReal = vDSP_create_fftsetup(log2n, FFT_RADIX2);
}
- (float) performAcceleratedFastFourierTransForAudioBuffer:(AudioBufferList)ioData
{
NSUInteger * sampleIn = (NSUInteger *)ioData.mBuffers[0].mData;
for (int i = 0; i < nOver2; i++) {
double multiplier = 0.5 * (1 - cos(2*M_PI*i/nOver2-1));
A.realp[i] = multiplier * sampleIn[i];
A.imagp[i] = 0;
}
memset(ioData.mBuffers[0].mData, 0, ioData.mBuffers[0].mDataByteSize);
vDSP_fft_zrip(setupReal, &A, stride, log2n, FFT_FORWARD);
vDSP_zvmags(&A, 1, A.realp, 1, nOver2);
scale = (float) 1.0 / (2 * n);
vDSP_vsmul(A.realp, 1, &scale, A.realp, 1, nOver2);
vDSP_vsmul(A.imagp, 1, &scale, A.imagp, 1, nOver2);
vDSP_ztoc(&A, 1, (COMPLEX *)obtainedReal, 2, nOver2);
int peakIndex = 0;
for (size_t i=1; i < nOver2-1; ++i) {
if ((obtainedReal[i] > obtainedReal[i-1]) && (obtainedReal[i] > obtainedReal[i+1]))
{
peakIndex = i;
break;
}
}
//here I don't know how to calculate frequency with my data
float frequency = obtainedReal[peakIndex-1] / 44100 / n;
vDSP_destroy_fftsetup(setupReal);
free(obtainedReal);
free(A.realp);
free(A.imagp);
return frequency;
}
I got 1.485757
and 1.332233
as my first frequencies