I have just noticed that the following code returns true:
Mathf.Approximately(0.0f, float.Epsilon); // true
I have read the Mathf.Approximately Documentation and it states that:
Approximately() compares two floats and returns true if they are within a small value (Epsilon) of each other.
And Mathf.Epsilon Documentation states that:
- anyValue + Epsilon = anyValue
- anyValue - Epsilon = anyValue
- 0 + Epsilon = Epsilon
- 0 - Epsilon = -Epsilon
As a result, I ran the following code, expecting it to be false
, but it also returns true
.
Mathf.Approximately(0.0f, 2.0f * float.Epsilon); // true
By the way:
Mathf.Approximately(0.0f, 2.0f * float.Epsilon); // true
Mathf.Approximately(0.0f, 3.0f * float.Epsilon); // true
Mathf.Approximately(0.0f, 4.0f * float.Epsilon); // true
Mathf.Approximately(0.0f, 5.0f * float.Epsilon); // true
Mathf.Approximately(0.0f, 6.0f * float.Epsilon); // true
Mathf.Approximately(0.0f, 7.0f * float.Epsilon); // true
Mathf.Approximately(0.0f, 8.0f * float.Epsilon); // false
Mathf.Approximately(0.0f, 9.0f * float.Epsilon); // false
Q: Based on that evidence, can I safely say that Mathf.Approximately
is not correctly implemented according to its documentation*?
(* and as a result, I should move to different solutions, such as the one in Floating point comparison functions for C#)