I'm looking for a way to check the state of the option-key in SwiftUI on macOS.
I.e. depending on whether the option key is pressed or not I want to perform different actions in the .onTapGesture
closure.
macOS-only SwiftUI has .modifiers
modifier to specify EventModifiers
, so your case is covered like in below example:
Rectangle()
.fill(Color.yellow)
.frame(width: 100, height: 40)
.gesture(TapGesture().modifiers(.option).onEnded {
print("Do anyting on OPTION+CLICK")
})
.onTapGesture {
print("Do anyting on CLICK")
}
While using the modifiers
method on the gesture should probably be preferred, one can also actually test for the option key itself using CGEventSource
in CoreGraphics
:
import CoreGraphics
extension CGKeyCode
{
static let kVK_Option : CGKeyCode = 0x3A
static let kVK_RightOption: CGKeyCode = 0x3D
var isPressed: Bool {
CGEventSource.keyState(.combinedSessionState, key: self)
}
static var optionKeyPressed: Bool {
return Self.kVK_Option.isPressed || Self.kVK_RightOption.isPressed
}
}
This lets you detect the option key (or any other keys for that matter) in contexts where there isn't a modifier
property or method.
The key codes in the extension can be renamed to be more Swifty, but those are the names that go way back to Classic MacOS's Toolbox and were defined in Inside Macintosh. I have a gist containing all the old key codes.
.onTapGesture {
if NSEvent.modifierFlags.contains(.option) {
print("Option key Tap")
} else {
print("Tap")
}
}
.onDrag {
if NSEvent.modifierFlags.contains(.option) {
return NSItemProvider(object: "\(item.id)" as NSString)
}
return NSItemProvider()
}