2

I check collision:

offset = (x0 - x1, y0 - y1)
result = player1.mask.overlap(player2, offset)

Its working between two images.

But if I want to check collision between a image and pygame.draw.line(...) (I use it for create mask from line). mask.overlap returns None:

surface = self.gameDisplay.subsurface(pygame.draw.line(self.gameDisplay, colors.GREEN, [100, 100], [200, 200], 5))
line_mask = pygame.mask.from_surface(surface)
pygame.draw.line(self.gameDisplay, colors.GREEN, [100, 100], [200, 200], 5)

offset = (x0 - x1, y0 - y1)
result = player1.mask.overlap(mask, offset)

Sorry for my english.

Rabbid76
  • 202,892
  • 27
  • 131
  • 174
asd
  • 266
  • 7
  • 15

1 Answers1

3

You missed to create a surface with per pixel alpha by .convert_alpha(), before creating the mask from the "line" Surface:

line_rect = pygame.draw.line(gameDisplay, colors.GREEN, [100, 100], [200, 200], 5)
line_surf = gameDisplay.subsurface(line_rect)
line_mask = pygame.mask.from_surface(line_surf.convert_alpha())

x0, y0 = line_rect.topleft
x1, y1 = player1.rect.topleft

offset = (x0 - x1, y0 - y1)
if player1.mask.overlap(line_mask, offset):
    print("hit : ", count)

See the example: repl.it/@Rabbid76/PyGame-PyGame-SurfaceLineMaskIntersect-1

Rabbid76
  • 202,892
  • 27
  • 131
  • 174