So much to say:
int* new_array = NULL;
C++ uses nullptr
. I.e. int* new_array = nullptr;
However, you should inlue the initialization you do next line:
int* new_array = new int[nrValues];
But you just created a new object on the heap, that you don't delete
. That is called a memory leak.. Nowadays we use unique pointers to help us there.
std::unique_ptr<int[]> new_array = new int[nrValues];
However, in C++ we have STL containers handle all the C-style array stuff for you. As new_array
is a different size then values
, you probably want to use std::vector
, which has a dynamic size. The STL containers have something called iterators
, which can go over the element more efficiently. However, the STL containers don't have default output functions, so you'll have to write your own.
#include<vector>
#include<iostream>
std::vector<int> getBiggerThen(std::vector<int> const& input, int givenValue) {
std::vector<int> output;
for (auto it = input.cbegin(); it != input.cend(); it++) {
if (*it > givenValue) {
output.push_back(*it);
}
}
return output;
}
std::ostream& operator<< (std::ostream& out, std::vector<int> const& vec) {
for (auto const& el : vec) out << el << " ";
return out;
}
int main() {
auto y = std::vector<int>{ 1,2,100,18,20,94 };
std::cout << getBiggerThen(y, 8) << "\n";
}
oh... also important: in C++ main
should always return an int
.
Finally, what you are doing is required so often, that the STL library has an built-in algorithm for it. Which can reduce everything to
#include<vector>
#include<algorithm>
#include<iostream>
int main() {
auto y = std::vector<int>{ 1,2,100,18,20,94 };
std::vector<int> output{};
int givenValue = 8;
std::copy_if(std::cbegin(y), std::cend(y), std::back_inserter(output),
[givenValue](int val) { return val >= givenValue; });
for (auto const& el : output) std::cout << el << " ";
std::cout << "\n";
}