I am working on a project where I have progress bars to indicate the status of a game controller axis (where events occur on a separate thread). The event callback works, however when I try to display the current value (from events) with a progress bar on Linux it does not work well. On windows the motion is smooth, but on linux it seems to stutter as the progress bar's value changes. I put together a minimal example showing this (without the need to a native library to handle gamepads).
import java.awt.BorderLayout;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JProgressBar;
import javax.swing.SwingUtilities;
public class Test extends JFrame {
JProgressBar bar;
public Test() {
bar = new JProgressBar(0, 100);
setLayout(new BorderLayout());
add(bar, BorderLayout.NORTH);
setSize(500, 300);
setLocationRelativeTo(null);
EventSimulateThread t = new EventSimulateThread();
t.start();
}
public void updateProgress(int value) {
bar.setValue(value);
}
public static void main(String args[]) {
Test t = new Test();
t.setVisible(true);
}
class EventSimulateThread extends Thread {
Random rand = new Random();
@Override
public void run() {
while(true) {
for (int i = 0; i <= 100; i++) {
final int v = i;
SwingUtilities.invokeLater(() -> {
updateProgress(v);
});
try {Thread.sleep(10);}catch(Exception e) {}
}
for (int i = 100; i >= 0; i--) {
final int v = i;
SwingUtilities.invokeLater(() -> {
updateProgress(v);
});
try {Thread.sleep(10);}catch(Exception e) {}
}
}
}
}
}
When run on windows the progress bar smoothly goes through all values. On linux it jumps around. Any ideas what could cause this?
Edit: I tested this on Ubuntu 18.04 using Gnome3 desktop. In all tests (Windows and Linux) I was using Java 11.