I am working on a game in pygame and I have got the player movement and everything working but I want to make the player look towards where the mouse is
Here is what I have got so far:
class Player(pg.sprite.Sprite):
def __init__(self, game, x, y):
self.groups = game.all_sprites
pg.sprite.Sprite.__init__(self, self.groups)
self.game = game
self.image = game.player_img
self.rect = self.image.get_rect()
self.vel = vec(0, 0)
self.pos = vec(x, y) * TILESIZE
def get_keys(self):
self.vel = vec(0, 0)
keys = pg.key.get_pressed()
if keys[pg.K_LEFT] or keys[pg.K_a]:
self.vel.x = -PLAYER_SPEED
if keys[pg.K_RIGHT] or keys[pg.K_d]:
self.vel.x = PLAYER_SPEED
if keys[pg.K_UP] or keys[pg.K_w]:
self.vel.y = -PLAYER_SPEED
if keys[pg.K_DOWN] or keys[pg.K_s]:
self.vel.y = PLAYER_SPEED
if self.vel.x != 0 and self.vel.y != 0:
self.vel *= 0.7071
def collide_with_walls(self, dir):
if dir == 'x':
hits = pg.sprite.spritecollide(self, self.game.walls, False)
if hits:
if self.vel.x > 0:
self.pos.x = hits[0].rect.left - self.rect.width
if self.vel.x < 0:
self.pos.x = hits[0].rect.right
self.vel.x = 0
self.rect.x = self.pos.x
if dir == 'y':
hits = pg.sprite.spritecollide(self, self.game.walls, False)
if hits:
if self.vel.y > 0:
self.pos.y = hits[0].rect.top - self.rect.height
if self.vel.y < 0:
self.pos.y = hits[0].rect.bottom
self.vel.y = 0
self.rect.y = self.pos.y
def update(self):
self.get_keys()
self.pos += self.vel * self.game.dt
self.rect.x = self.pos.x
self.collide_with_walls('x')
self.rect.y = self.pos.y
self.collide_with_walls('y')
I have already tried out some methods but it didn't work