I am build a javafx application and am looking to display some 3D models that are currently in an STL file. I have seen some similar examples to this online, but all examples are not working. Below is my code.
import com.interactivemesh.jfx.importer.ImportException;
import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.*;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.DrawMode;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.TriangleMesh;
import javafx.scene.shape.VertexFormat;
import javafx.stage.Stage;
import java.io.IOException;
import java.net.URL;
StlMeshImporter stlImporter = new StlMeshImporter();
try {
stlImporter.read(this.getClass().getResource("zeb.3ds"));
}
catch (ImportException e) {
System.out.println("Error!");
e.printStackTrace();
return;
}
Group root = new Group();
stlImporter.getImport();
System.out.println(stlImporter.getImport());
TriangleMesh mesh = stlImporter.getImport();
stlImporter.close();
MeshView meshView = new MeshView(mesh);
meshView.setMaterial(new PhongMaterial(Color.RED));
meshView.setDrawMode(DrawMode.FILL);
meshView.setVisible(true);
root.getChildren().add(meshView);
Scene scene = new Scene(root, 1024, 800);
Camera camera = new PerspectiveCamera();
scene.setCamera(camera);
stage.setScene(scene);
stage.show();
Nothing shows in up the scene when I run the file. Are there ways I might be able to test this methodology? http://www.interactivemesh.org/models/jfx3dimporter.html recommends that I create a TriangleMesh object, but this isn't working for me