For the sake of learning, I am trying to correctly call the DirectX12 APIs using clang in pure c11. I managed to get everything to compile, but sometimes the vtable pointers seem to get corrupted and change where they point when they shouldn't be.
ID3D12DeviceVtbl* tbl; //tracking the vtable pointer for debugging purposes
D3D_FEATURE_LEVEL featureLevel = D3D_FEATURE_LEVEL_11_0;
if (D3D12CreateDevice(NULL, featureLevel, &IID_ID3D12Device, (void**)&g_pd3dDevice) != S_OK)
{
return false;
}
{
tbl = g_pd3dDevice->lpVtbl;
D3D12_DESCRIPTOR_HEAP_DESC desc ;
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
desc.NumDescriptors = NUM_BACK_BUFFERS;
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
desc.NodeMask = 1;
// works fine
if (g_pd3dDevice->lpVtbl->CreateDescriptorHeap(g_pd3dDevice,&desc, &IID_ID3D12DescriptorHeap, (void**)&g_pd3dRtvDescHeap) != S_OK)
return false;
// works fine
SIZE_T rtvDescriptorSize = g_pd3dDevice->lpVtbl->GetDescriptorHandleIncrementSize(g_pd3dDevice,D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
// works fine
D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = g_pd3dRtvDescHeap->lpVtbl->GetCPUDescriptorHandleForHeapStart(g_pd3dRtvDescHeap);
// after the line above executes, g_pd3dDevice->lpVtbl now points to somewhere new and invalid
}
{
D3D12_DESCRIPTOR_HEAP_DESC desc ;
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
desc.NumDescriptors = 1;
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
// g_pd3dDevice->lpVtbl can't find CreateDescriptorHeap
if (g_pd3dDevice->lpVtbl->CreateDescriptorHeap(g_pd3dDevice,&desc, &IID_ID3D12DescriptorHeap, (void**)&g_pd3dSrvDescHeap) != S_OK)
{
return false;
}
// tbl->CreateDescriptorHeap is still a valid pointer however.
}
As explaining in the comments, after the line D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = g_pd3dRtvDescHeap->lpVtbl->GetCPUDescriptorHandleForHeapStart(g_pd3dRtvDescHeap);
the g_pd3dDevice->lpVtbl
pointer changes and points somewhere invalid and I don't understand why.
I am compiling with the following options:
clang.exe -std=c11 -pedantic-errors -g -D CINTERFACE .\main.c