Can any one explain how delete x
works correctly without virtual ~X()
#include <iostream>
struct B
{
B()
{
std::cout << "B()" << std::endl;
}
virtual ~B()
{
std::cout << "~B()" << std::endl;
}
};
struct C : B
{
C()
{
std::cout << "C()" << std::endl;
}
virtual ~C()
{
std::cout << "~C()" << std::endl;
}
};
template <class T>
struct X : T
{
X()
{
std::cout << "X()" << std::endl;
}
~X()
{
std::cout << "~X()" << std::endl;
}
};
template <class T>
struct Y : X<T>
{
Y()
{
std::cout << "Y()" << std::endl;
}
~Y()
{
std::cout << "~Y()" << std::endl;
}
};
int main()
{
std::cout << "====" << std::endl;
{
B* b = new C;
delete b;
}
std::cout << "====" << std::endl;
{
X<C>* x = new Y<C>;
delete x;
}
std::cout << "====" << std::endl;
return 0;
}
Output:
====
B()
C()
~C()
~B()
====
B()
C()
X()
Y()
~Y()
~X()
~C()
~B()
====