I am trying to use __FUnloadDelayLoadedDLL2 with opengl32.dll.
I have already defined:
delayimp.lib /DELAYLOAD:OPENGL32.dll /DELAY:UNLOAD
in the linker options, and then
__FUnloadDelayLoadedDLL2("OPENGL32.dll")
but this returns false.
The name in the __FUnloadDelayLoadedDLL2
must match exactly so I got it from the DEPENDENTS table
.
If I call the __FUnloadDelayLoadedDLL2("OPENGL32.dll")
again in a different point
in the code, it returns true which means that the dll is unloaded. BUT then I call GetModuleHandle("OPENGL32.dll")
and the handle exists. Any idea?
Is it possible to unload the delay loaded opengl32.dll
?
Or are there any conflicts with gdi32.dll
?