You are asking the right questions but I think you got a bit confused (mostly due to not very clear posts about this topic on internet).
Concurrent / Serial
Let's look at how you can create a new dispatch Queue:
let serialQueue = DispatchQueue(label: label)
If you don't specify any other additional parameter, this queue will behave as a serial queue:
This means that every block dispatched on this queue (sync or async it doesn't matter) will be executed alone, without the possibility for other blocks to be executed, on that same queue, simultaneously.
This doesn't mean that anything else is stopped, it just means that if something else is dispatched on that same queue, it will wait for the first block to finish before starting it's execution. Other threads and queues will still run on their own.
You can, however, create a concurrent queue, that will not constraint this blocks of code in this manner and, instead, if it happens that more blocks of code are dispatched on that same queue at the same time, it will execute them at the same time (on different threads)
let concurrentQueue = DispatchQueue(label: label,
qos: .background,
attributes: .concurrent,
autoreleaseFrequency: .inherit,
target: .global())
So, you just need to pass the attribute concurrent
to the queue, and it won't be serial anymore.
(I won't be talking about the other parameters since they are not in focus of this particular question and, I think, you can read about them in the other SO post linked in the comment or, if it's not enough, you can ask another question)
If you want to understand more about concurrent queues (aka: skip if you don't care about concurrent queues)
You could ask: When do I even need a concurrent queue?
Well, just for example, let's think of a use-case where you want to synchronize READS on a shared resource: since the reads can be done simultaneously without issues, you could use a concurrent queue for that.
But what if you want to write on that shared resource?
well, in this case a write needs to act as a "barrier" and during the execution of that write, no other write and no reads can operate on that resource simultaneously.
To obtain this kind of behavior, the swift code would look something like this
concurrentQueue.async(flags: .barrier, execute: { /*your barriered block*/ })
So, in other words, you can make a concurrent queue work temporarily as a serial queue in case you need.
Once again, the concurrent / serial distinction is only valid for blocks dispatched to that same queue, it has nothing to do with other concurrent or serial work that can be done on another thread/queue.
SYNC / ASYNC
This is totally another issue, with virtually no connection to the previous one.
This two ways to dispatch some block of code are relative to the current thread/queue you are at the time of the dispatch call. This dispatch call blocks (in case of sync) or doesn't block (async) the execution of that thread/queue while executing the code you dispatch on the other queue.
So let's say I'm executing a method and in that method I dispatch async something on some other queue (I'm using main queue but it could be any queue):
func someMethod() {
var aString = "1"
DispatchQueue.main.async {
aString = "2"
}
print(aString)
}
What happens is that this block of code is dispatched on another queue and could be executed serially or concurrently on that queue, but that has no correlation to what is happening on the current queue (which is the one on which someMethod is called).
What happens on the current queue is that the code will continue executing and won't wait for that block to be completed before printing that variable.
This means that, very likely, you will see it print 1 and not 2. (More precisely you can't know what will happen first)
If instead you would dispatch it sync, than you would've ALWAYS printed 2 instead of 1, because the current queue would've waited for that block of code to be completed, before continuing in it's execution.
So this will print 2:
func someMethod() {
var aString = "1"
DispatchQueue.main.sync {
aString = "2"
}
print(aString)
}
But does it mean that the queue on which someMethod is called is actually stopped?
Well, it depends on the current queue:
- If it's serial, than yes. All the blocks previously dispatched to that queue or that will be dispatched on that queue will have to wait for that block to be completed.
- If it's concurrent, than no. All concurrent blocks will continue their execution, only this specific block of execution will be blocked, waiting for this dispatch call to finish it's work. Of course if we are in the barriered case, than it's like for serial queues.
What happens when the currentQueue and the queue on which we dispatch are the same?
Assuming we are on serial queues (which I think will be most of your use-cases)
- In case we dispatch sync, than deadlock. Nothing will ever execute on that queue anymore. That's the worst it could happen.
- In case we dispatch async, than the code will be executed at the end of all the code already dispatched on that queue (including but not limited to the code executing right now in someMethod)
So be extra careful when you use the sync method, and be sure you are not on that same queue you are dispatching into.
I hope this let you understand better.