This is a memory allocation issue that I've never really understood.
void unleashMonkeyFish() { MonkeyFish * monkey_fish = new MonkeyFish(); std::string localname = "Wanda"; monkey_fish->setName(localname); monkey_fish->go(); }
In the above code, I've created a MonkeyFish object on the heap, assigned it a name, and then unleashed it upon the world. Let's say that ownership of the allocated memory has been transferred to the MonkeyFish object itself - and only the MonkeyFish itself will decide when to die and delete itself.
Now, when I define the "name" data member inside the MonkeyFish class, I can choose one of the following:
std::string name; std::string & name;
When I define the prototype for the setName() function inside the MonkeyFish class, I can choose one of the following:
void setName( const std::string & parameter_name ); void setName( const std::string parameter_name );
I want to be able to minimize string copies. In fact, I want to eliminate them entirely if I can. So, it seems like I should pass the parameter by reference...right?
What bugs me is that it seems that my localname variable is going to go out of scope once the unleashMonkeyFish() function completes. Does that mean I'm FORCED to pass the parameter by copy? Or can I pass it by reference and "get away with it" somehow?
Basically, I want to avoid these scenarios:
- I don't want to set the MonkeyFish's name, only to have the memory for the localname string go away when the unleashMonkeyFish() function terminates. (This seems like it would be very bad.)
- I don't want to copy the string if I can help it.
- I would prefer not to new localname
What prototype and data member combination should I use?
CLARIFICATION: Several answers suggested using the static keyword to ensure that the memory is not automatically de-allocated when unleashMonkeyFish() ends. Since the ultimate goal of this application is to unleash N MonkeyFish (all of which must have unique names) this is not a viable option. (And yes, MonkeyFish - being fickle creatures - often change their names, sometime several times in a single day.)
EDIT: Greg Hewgil has pointed out that it is illegal to store the name variable as a reference, since it is not being set in the constructor. I'm leaving the mistake in the question as-is, since I think my mistake (and Greg's correction) might be useful to someone seeing this problem for the first time.