In go a common way to do error handling and still return a value is to use tuples.
I was wondering if doing the same in C++ using std::tie would be a good idea when exceptions are not applicable.
like
std::tie(errorcode, data) = loadData();
if(errorcode)
...//error handling
Are there any downsides to doing so (performance or otherwise)? I suppose with return value optimization it doesn't really make a difference but maybe I'm wrong.
One potential problematic case that I could see is the use in a cross-compiler API but that's not specific to this use.
The current way I do this is
errorcode = loadData(&data);
if(errorcode)
...//error handling
but that allows to pass in a value for data.
The errorcode itself is something that is already defined and that I can't change.
Edit: I'm using/have to use C++11