I have a class dynObj
, but it appears that seperate instances of it adopt the values of the most recently defined instance.
draw() {
tmov1 = new dynObj(args...); //Displays as a white ball on webpage, as intended
tmov2 = new dynObj(different args...); //Seemingly overwrites the properties of tmov1
objects.push(tmov1, tmov2)
for (var i in objects) {
objects[i].dostuff() //Normally causes the object to display as intended,
}; //but will only ever display one
};
The class dynObj is as follows:
class baseObj {
constructor(position, dimentions, properties) {
this.pos = createVector(position.x,position.y) || null;
this.shape = properties.shape
if (this.shape == "ellipse") {
this.dim = dimentions || {diam:0}
} else if (this.shape == "quadrilateral") {
this.dim = dimentions || { x: 0, y: 0 };
}
};
};
class dynObj extends baseObj {
constructor(position, dimentions, suvat, properties) {
super(position, dimentions, properties);
self = this
self.type = 'dynamic'
self.properties = properties
//more definitions with self.x = someval
};
getDistance(a,b){
if (a == undefined || b == undefined) return false;
var dist = p5.Vector.sub(b,a)
//console.log(dist)
return dist
};
tick(ticksize) {
self.assignLastTick(function(lasttick){
self.lasttick = lasttick
self.time = self.time + ticksize
self.updateSuvat(ticksize)
})
};
//assorted methods...
}
Why do the instances affect eachother? (Can supply a link to this in action if more context is needed)