I was doing a list of programming projects, and this project is to make a 15 puzzle (slide puzzle). I was working on the project when I hit a small roadblock.
My code compiles just fine, but when I run it, I get a segmentation fault at line 12: pos[0] = x;
#include <iostream>
#include <vector>
#include <stdlib.h>
#include <time.h>
using namespace std;
class Tile{
private:
vector<int> pos;
int value;
public:
Tile(int x, int y, int value_){
pos[0] = x;
pos[1] = y;
value = value_;
}
~Tile(){}
int getPos(int a){return pos[a];}
void setPos(int a, int b){pos[a] = b;}
};
int main(){
Tile tile1(1, 2, 10);
Tile* t1;
t1 = &tile1;
// returns position "x"
cout << t1->getPos(0);
return 0;
}
I mean, I could just do the whole project without having to use vectors/arrays to handle the position, but I do still want to know, for my own understanding in the future, why this doesn't work.
Based on the debug that I ran, the program is having trouble initializing the value of the pos[] vector.
Another issue: probably related, I tried setting the size of the vector when it was instantiated.
vector<int> pos(2);
But then I get the debug error:
error: expected identifier before numeric constant
Not sure whats going on here. I've tried a bunch of different things but I can't seem to figure out why my vectors don't work inside of classes.
I'm sure there are a hundred ways I could have done this little piece better, and I would love to know how you would have fixed it, but I also need to know what is wrong, specifically in the context of what I have written and tried.
Thanks.