Using Unity 2017.4.34f1 (LTS) with IL2CPP with NDK r13b, I try to export my Unity Project to Android Project (Build Process).
Note: I'm using IL2CPP because Google PlayStore want both 32 & 64bit, so i cant use Mono anymore as scripting backend.
However, it's failed and I got below error:
Exception: C:\Program Files\Unity\Hub\Editor\2017.4.34f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:336)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:317)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:160)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:272)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
and one more error log:
Failed running C:\Program Files\Unity\Hub\Editor\2017.4.34f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --development-mode --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\user\Desktop\orisnowyndo\Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\user\Desktop\orisnowyndo\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2017.4.34f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2017.4.34f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/android-ndk-r13b-windows-x86_64/android-ndk-r13b" --map-file-parser="C:\Program Files\Unity\Hub\Editor\2017.4.34f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\DOTween.dll" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Settings.dll" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\PlayMaker.dll" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\TextMeshPro-1.0.55.2017.1.0b12.dll" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Android.dll" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.Canvas.dll" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\Facebook.Unity.IOS.dll" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\mscorlib.dll" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\Stores.dll" --assembly="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Purchasing.dll" --generatedcppdir="C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput"
stdout:
Building libil2cpp.so with AndroidToolChain.
Output directory: C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 691 of which compiled: 282
Time Compile: 54396 milliseconds Il2CppAttributes.cpp
Time Compile: 23198 milliseconds Bulk_TextMeshPro-1.0.55.2017.1.0b12_0.cpp
Time Compile: 21138 milliseconds Il2CppInvokerTable.cpp
Time Compile: 20951 milliseconds Bulk_mscorlib_16.cpp
Time Compile: 16387 milliseconds Bulk_Assembly-CSharp_19.cpp
Time Compile: 15667 milliseconds Bulk_mscorlib_17.cpp
Time Compile: 13478 milliseconds GenericMethods24.cpp
Time Compile: 13394 milliseconds Il2CppMetadataUsage.cpp
Time Compile: 13278 milliseconds Bulk_Mad2D_0.cpp
Time Compile: 12015 milliseconds Bulk_mscorlib_10.cpp
Total compilation time: 765251 milliseconds.
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\android-ndk-r13b-windows-x86_64\android-ndk-r13b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\user\AppData\Local\Temp\tmp56A5.tmp" -o "C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_6D290C36A270BA4A86083617583BFE15\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\android-ndk-r13b-windows-x86_64\android-ndk-r13b\platforms\android-16\arch-arm" -gcc-toolchain "C:\android-ndk-r13b-windows-x86_64\android-ndk-r13b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "C:\android-ndk-r13b-windows-x86_64\android-ndk-r13b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -Xlinker -Map="C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_6D290C36A270BA4A86083617583BFE15\libil2cpp.map" -rdynamic -fPIE -pie -fuse-ld=bfd.exe
clang++.exe: warning: argument unused during compilation: '-pie'
C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\43B0E2C486C7D35B13D99EAC9094B83F.o: In function `CanvasJSWrapper_init_m2214171880':
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:543: undefined reference to `init'
C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\43B0E2C486C7D35B13D99EAC9094B83F.o: In function `CanvasJSWrapper_logout_m2238411584':
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:571: undefined reference to `logout'
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:571: undefined reference to `logout'
C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\43B0E2C486C7D35B13D99EAC9094B83F.o: In function `CanvasJSWrapper_activateApp_m160690348':
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:581: undefined reference to `activateApp'
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:581: undefined reference to `activateApp'
C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\43B0E2C486C7D35B13D99EAC9094B83F.o: In function `CanvasJSWrapper_logPurchase_m2329488507':
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:605: undefined reference to `logPurchase'
C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\43B0E2C486C7D35B13D99EAC9094B83F.o: In function `CanvasJSWrapper_ui_m1731210125':
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:635: undefined reference to `ui'
C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\43B0E2C486C7D35B13D99EAC9094B83F.o: In function `CanvasJSWrapper_initScreenPosition_m891649343':
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:657: undefined reference to `initScreenPosition'
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:657: undefined reference to `initScreenPosition'
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\android-ndk-r13b-windows-x86_64\android-ndk-r13b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\user\AppData\Local\Temp\tmp56A5.tmp" -o "C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_6D290C36A270BA4A86083617583BFE15\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\android-ndk-r13b-windows-x86_64\android-ndk-r13b\platforms\android-16\arch-arm" -gcc-toolchain "C:\android-ndk-r13b-windows-x86_64\android-ndk-r13b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "C:\android-ndk-r13b-windows-x86_64\android-ndk-r13b\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -Xlinker -Map="C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_6D290C36A270BA4A86083617583BFE15\libil2cpp.map" -rdynamic -fPIE -pie -fuse-ld=bfd.exe
clang++.exe: warning: argument unused during compilation: '-pie'
C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\43B0E2C486C7D35B13D99EAC9094B83F.o: In function `CanvasJSWrapper_init_m2214171880':
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:543: undefined reference to `init'
C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\43B0E2C486C7D35B13D99EAC9094B83F.o: In function `CanvasJSWrapper_logout_m2238411584':
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:571: undefined reference to `logout'
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:571: undefined reference to `logout'
C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\43B0E2C486C7D35B13D99EAC9094B83F.o: In function `CanvasJSWrapper_activateApp_m160690348':
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:581: undefined reference to `activateApp'
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:581: undefined reference to `activateApp'
C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\43B0E2C486C7D35B13D99EAC9094B83F.o: In function `CanvasJSWrapper_logPurchase_m2329488507':
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:605: undefined reference to `logPurchase'
C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\43B0E2C486C7D35B13D99EAC9094B83F.o: In function `CanvasJSWrapper_ui_m1731210125':
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:635: undefined reference to `ui'
C:\Users\user\Desktop\orisnowyndo\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\43B0E2C486C7D35B13D99EAC9094B83F.o: In function `CanvasJSWrapper_initScreenPosition_m891649343':
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:657: undefined reference to `initScreenPosition'
C:\Users\user\Desktop\orisnowyndo\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Facebook.Unity.Canvas_0.cpp:657: undefined reference to `initScreenPosition'
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:336)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:317)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:160)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
What I've Done so far:
Try to use NDK r16b, but failed because Unity 2017.4 only want NDK r13b
Run Unity as Administrator, but still not solve
==UPDATE LOG (Unity 2017.4.39):
Exception: C:\Program Files\Unity\Hub\Editor\2017.4.39f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:336)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:317)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:160)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:272)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
===UPDATE (Unity 2017.4.8f1)
Has Tried with Unity 2017.4.8f1 (The Original where i was succesfull build APK) but still failed to export to Android Studio Project
with x64 (IL2CPP), I'm planning to build AppBundle x64 using exported Android Native/Android Studio.
If using internal (32bit) it was succesfull, but Google now need x64 APK/AppBundle Build. If i knew this before, i would using IL2CPP
from beginning (not internal), it's so frustating error to solve. If i'm doing migration to Unity 2019
now, too much effort to do...
===Update (newest)
Using Unity v2017.4.40f, i got below error:
CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_202\bin\java.exe -classpath "C:\Unity2017\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"
stderr[
FAILURE: Build completed with 2 failures.
1: Task failed with an exception.
Where: Build file 'C:\Users\zukijuki\project\apps\Temp\gradleOut\build.gradle' line: 28
What went wrong: A problem occurred evaluating root project 'gradleOut'.
Could not find method implementation() for arguments [{name=com.google.android.gms.play-services-drive-11.0.4, ext=aar}] on object of type org.gradle.api.internal.artifacts.dsl.dependencies.DefaultDependencyHandler.
- Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. ==============================================================================
2: Task failed with an exception.
- What went wrong: A problem occurred configuring root project 'gradleOut'.
buildToolsVersion is not specified.
Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. ==============================================================================
Get more help at https://help.gradle.org
BUILD FAILED in 1m 27s ] stdout[
Welcome to Gradle 5.1.1!
Here are the highlights of this release:
- Control which dependencies can be retrieved from which repositories
- Production-ready configuration avoidance APIs
For more details see https://docs.gradle.org/5.1.1/release-notes.html
Starting a Gradle Daemon (subsequent builds will be faster) ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action
1 progress, System.String error) UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action
1 progress) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)===
Build completed with a result of 'Failed' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
====
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)