I've taken over some code, and came across a weird reallocation of an array. This is a function from within an Array class (used by the JsonValue)
void reserve( uint32_t newCapacity ) {
if ( newCapacity > length + additionalCapacity ) {
newCapacity = std::min( newCapacity, length + std::numeric_limits<decltype( additionalCapacity )>::max() );
JsonValue *newPtr = new JsonValue[newCapacity];
if ( length > 0 ) {
memcpy( newPtr, values, length * sizeof( JsonValue ) );
memset( values, 0, length * sizeof( JsonValue ) );
}
delete[] values;
values = newPtr;
additionalCapacity = uint16_t( newCapacity - length );
}
}
I get the point of this; it is just allocating a new array, and doing a copy of the memory contents from the old array into the new array, then zero-ing out the old array's contents. I also know this was done in order to prevent calling destructors, and moves.
The JsonValue
is a class with functions, and some data which is stored in a union (string, array, number, etc.).
My concern is whether this is actually defined behaviour or not. I know it works, and has not had a problem since we began using it a few months ago; but if its undefined then it doesn't mean it is going to keep working.
EDIT:
JsonValue
looks something like this:
struct JsonValue {
// …
~JsonValue() {
switch ( details.type ) {
case Type::Array:
case Type::Object:
array.destroy();
break;
case Type::String:
delete[] string.buffer;
break;
default: break;
}
}
private:
struct Details {
Key key = Key::Unknown;
Type type = Type::Null; // (0)
};
union {
Array array;
String string;
EmbedString embedString;
Number number;
Details details;
};
};
Where Array
is a wrapper around an array of JsonValue
s, String
is a char*
, EmbedString
is char[14]
, Number
is a union of int
, unsigned int
, and double
, Details
contains the type of value it holds. All values have 16-bits of unused data at the beginning, which is used for Details
. Example:
struct EmbedString {
uint16_t : 16;
char buffer[14] = { 0 };
};