I'm trying to implement a menu for my Shape program. I've implemented all of the shapes classes. Two are deriving straight from the abstract class "Shape", and two others are deriving from a class called "Polygon" which derives from "Shape" as shown bellow:
Shape -> Polygon -> Rectangle, Triangle
`-> Circle, Arrow
In my menu class, I want to create some sort of an array that can contain the pointers to the objects and with the type of the base class "Shape". But I'm not sure how to do it properly and in a way which will work for all of my shapes, because 2 of my classes aren't deriving from "Shape" directly.
This is my menu class:
class Menu
{
protected:
//array of derived objects
public:
Menu();
~Menu();
// more functions..
void addShape(Shape& shape);
void deleteAllShapes();
void deleteShape(Shape& shape);
void printDetails(Shape& shape);
private:
Canvas _canvas; //Ignore, I use this program to eventually draw this objects to a cool GUI
};
And in the function "addShape(Shape& shape);", Which I want to use to add each given shape to my array. How can I implement the addition of new objects to it? And also, how can I check if the given object is deriving from "Polygon" or not? Because if so then I need to call the member functions differently as far as I understand.