I know there's tons of threads about this. And I read a few of them.
I'm wondering if in my case it is correct to GC.Collect();
I have a server for a MMORPG, in production it is online day and night. And the server is restarted every other day to implement changes to the production codebase. Every twenty minutes the server pauses all other threads, and serializes the current game state. This usually takes 0.5 to 4 seconds
Would it be a good idea to GC.Collect();
after serialization?
The server is, obviously, constantly creating and destroying game items.
Would I have a notorious gain in performance or memory optimization / usage?
Should I not manually collect?
I've read about how collecting can be bad if used in the wrong moments or too frequently, but I'm thinking these saves are both a good moment to collect, and not that frequent.
The server is in framework 4.0
Update in answer to a comment:
We are randomly experiencing server freezes, sometimes, unexpectedly, the server memory usage will raise increasingly until it reaches a point when the server takes way too long to handle any network operation. Thus, I'm considering a lot of different approaches to solve the issue, this is one of them.