I had a question about boost python. I've been working on exporting some functionality of a project into boost python, and I haven't found a way to solve the following problem: I have a set of StatusEffect objects that i store and use throughout the game. At the game startup, I want to be able to call a python script that will populate/add to the set of status effect objects. I'm having no problems exposing the StatusEffect class and it's derived class to python and calling the script.
The problem is that I'm storing that StatusEffect objects in an std::vector<boost::shared_ptr<StatusEffect> > Effects;
I have no idea how to create new instances of boost::shared_ptr<StatusEffect>
aside from the method of adding a static create method as described here http://wiki.python.org/moin/boost.python/PointersAndSmartPointers Given the large number of constructors and the wide variety of derived classes I have, this seems an unoptimal solution at best. I'd like to be able to create instances of boost::shared_ptr directly using the constructors of the StatusEffect objects, and be able to add those to the vector. Is this possible?
An answer or some helpful suggestions would be helpful. I asked a simialr question yesterday but unfortunately it wasn't of much help.
Thanks in advance