I am trying to make an Xcode project that was set up for iOS 13 work with a target of iOS 10 or even 12. I'm using Xcode 10 for Swift 3 compatibility.
According to the advice here: Xcode 11 backward compatibility I have added @available(iOS 13.0, *)
in the places it was recommended to add it, and I have also declared var window : UIWindow?
in the AppDelegate class.
// MARK: UISceneSession Lifecycle
@available(iOS 13.0, *)
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
...
@available(iOS 13.0, *)
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
In Scene Delegate:
@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
But I am getting:
Use of undeclared type 'UISceneConfiguration', 'UIWindowSceneDelegate', 'UIScene', 'UISceneSession'
How can I fix this? I don't see what else I can do.