Try to answer my main question "What is the right practice to add custom interaction elements to AVPlayerViewController?" myself:
Since I posted this question, 1.5 years ago, I didn't change the implementation of the skip intro feature very much. So whenever the user uses the remote, the button will lose focus and the only thing I changed is, that I hide the button whenever this happens, by implementing didUpdateFocus(in:with:)
, similar to this:
if let previouslyFocusedView = context.previouslyFocusedView {
if previouslyFocusedView == skipIntroButton {
changeSkipIntroButtonVisibility(to: 0.0)//animates alpha value
}
}
(I'm not completely sure, why I don't set it to isHidden = true
)
However, in the meantime I had to implement a more complex overlay to our player, i.e. a "Start Next Video / Watch Credits" thing, with a teaser, some buttons, a countdown/progress bar and more. With the problems described above, it is obvious, that I couldn't go with the contentOverlayView
approach.
So I decided to implement it the "traditional way", by presenting a complete UIViewController
on top of the player's view, like this:
func showNextVideoOverlay() {
guard let nextVideoTeaser = nextVideoTeaser else { return }
let nextVideoOverlay = NextVideoAnnouncementViewController(withTeaser: nextVideoTeaser, player: player)
nextVideoOverlay.nextVideoAnnouncementDelegate = self
nextVideoOverlay.modalPresentationStyle = .overFullScreen
present(nextVideoOverlay, animated: true, completion: nil)
}
Of course the NextVideoAnnouncementViewController
is transparent, so video watching is still possible. I turned out that this straight forward approach works pretty well and I really don't know, why I haven't thought about it, when implementing skip intro.
My colleagues in QA found one tricky thing, you should be aware of (and I think, I remember, that this is different with different Devices and different remotes and on different tvOS versions - try it):
The overlying view controller blocks most of the commands coming from the remote, respectively you can navigate inside the view controller without affecting the player - except the play/pause button. That one will pause the player, but it's not possible to resume from there. This is, because a playing (av)player always listens to this button, while a paused one doesn't. So I also had to implement something like this:
func addRemoteButtonRecognizer() {
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(playPauseButtonPressed))
tapRecognizer.allowedPressTypes = [NSNumber(value: UIPress.PressType.playPause.rawValue)]
self.view.addGestureRecognizer(tapRecognizer)
}
@objc func playPauseButtonPressed(sender: AnyObject) {
nextVideoAnnouncementDelegate?.remotePlayButtonPressed()
}
func remotePlayButtonPressed() {
if player?.playerStatus == .paused {
player?.play()
} else {
player?.pause()
}
}
I hope this helps some of you, who come by here and find no other answer.