(Using SVG as scalable texture) this Post represents the same Issue I have.
I am trying to map my worldmap.svg on a Sphere. When trying to map is as usual, it loses its property of an SVG file and has pixels. I have tried to use SVGLoader. It did work, but the worldmap is in 2D. Someone in the comments refered to the SVGRenderer. But it didn't change anything. So is it correct that it is IMPOSSIBLE to map the SVG file on a Mesh without getting pixels? If it is possible, it would be great if someone could share an example as I couldn't find one.