Here is a simple pulsating animation using CSS keyframes.
The problem is if I want to discard or remove the animation in the middle of it, the animation stops with a jerking movement (a sudden jump to its initial state as you can see in the snippet).
I want the animation to go back to its initial state smoothly even if you stop it in the middle of the animation.
JQuery and TweenMax are accepted.
Is there any way to do that?
let test = document.getElementById("test");
setTimeout(function(){
test.classList.add("addAniamte");
}, 2000)
setTimeout(function(){
test.classList.remove("addAniamte");
test.classList.add("removeAniamte");
console.log('stoping aniamtion!');
}, 4500)
@-webkit-keyframes pulse {
0% {
-webkit-transform: scale(1, 1);
}
50% {
-webkit-transform: scale(3, 3);
}
100% {
-webkit-transform: scale(1, 1);
};
}
#test {
background: red;
width: 20px;
height: 20px;
margin: 60px;
}
.addAniamte{
-webkit-animation: pulse 1s linear infinite;
animation: pulse 1s linear infinite;
}
.removeAniamte{
-webkit-animation: none;
animation:none;
}
<div id="test"></div>