I am working on a 3d basketball game in unity.
It has a score and a timer. After a certain time my scene loads and starts from the beginning. Every time I throw the ball, I have to spawn it.
It has a spawn button and a shoot button. But I don't want to use the spawn button. So I want to spawn the ball automatically.
How should I do it? I am giving my spawn button code and throw button code bellow.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnButton: MonoBehaviour
{
public GameObject ball;
public GameObject BallPosition;
public void Spawn()
{
ball.transform.position = BallPosition.transform.position;
var ballPosition = ball.transform.position;
ball.GetComponent<Rigidbody>().useGravity = false;
ball.GetComponent<Rigidbody>().velocity = Vector3.zero;
ball.transform.position = ballPosition;
}
}
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ThrowButton: MonoBehaviour
{
static Animator anim;
public GameObject ball;
public float ballThrowingForce = 5f;
internal bool holdingBall;
void Start()
{
anim = GetComponent<Animator>();
ball.GetComponent<Rigidbody>().useGravity = false;
}
public void Throw()
{
anim.SetTrigger("isThrowing");
StartCoroutine(Test());
}
IEnumerator Test()
{
yield return new WaitForSeconds(1.5f);
ball.GetComponent<Rigidbody>().useGravity = true;
//ball.GetComponent<Rigidbody>().AddForce(transform.up * ballThrowingForce);
ball.GetComponent<Rigidbody>().AddForce(0, 380.0f, ballThrowingForce);
}
}