How can you edit a usdz
file and maintain the rigs that have been set inside of it? For example, I am trying to edit the robot.usdz mesh included in this example project -
https://developer.apple.com/documentation/arkit/capturing_body_motion_in_3d
The robot.usdz file is included in the character folder.
I have tried the following:
- Convert usdz > scn > dae using scntool. However the scntool fails to successfully convert the file
- Convert usdz > stl file using ModelIO. The STL file loses all joints and does not include the geometry
- Try adding a node to the SCN file > convert back to usdz. The robot character fails to load via RealityKit
- Tried using the Unity usdz package manager. Did not have much success here and was not able to edit the actual geometry
Do you have a recommended pipeline for editing the actual mesh for a usdz file? I do not have an original dae or fbx or gtlf file.