I am trying to properly refresh an ASCollectionNode
from Texture
/AsyncDisplayKit
whenever a user pulls down to refresh or decides to filter what they see.
By using Texture
's shouldBatchFetch
and willBeginBatchFetchWith
delegate and setting the context
for batch fetching to true
, the ViewController
is initially able to batch fetch and load data. Likewise, as the user scrolls down (pagination API) I am able to load more data and everything works properly.
However, when I want to set my data manager empty and try to restart the process after initializing the ASCollectionNode
, the batch fetching context seems to stop working even if I set it to true. I have tried different methods to properly "reload data" but have not had success with Texture
's asynchronous methods.
My failed attempts:
I tried using
.reloadData()
but read that it was highly inefficient forASyncdisplaykit
and was deprecated. After clearing my data, calling reload data, then setting myweNeedMoreContent
totrue
, causes an index out of bounds error. Screenshot: reloadData FunctionWhen the user refreshed, I tried deleting all the current rows and then setting the
context
for batch fetching totrue
but nothing would happen either.
If anyone has any working methods they use for refreshing their ASCollectionNode
please let me know!