There are few ways to get rid of the specific class references:
1. JSON.parse(JSON.stringify(result))
This will rebuild the object by first converting the whole object to a string (in JSON format), and then by doing the reverse -- creating a new object from a string. As this string format (JSON) does not store custom class information, it achieves your purpose. However, if your object has functions, symbols, then these will be omitted. Also Map
and Set
will become empty objects. For a more complete list of restrictions. See JSON.stringify
2. Deep Clone
There are several deep-clone functions out there, that may or may not do what you expect. Some will still try to maintain the original prototype references, so that it would not benefit you. You can find some here: How to Deep clone in javascript. For your case, this one would do the job:
function deepClone(obj, hash = new WeakMap()) {
if (Object(obj) !== obj) return obj; // primitives
if (hash.has(obj)) return hash.get(obj); // cyclic reference
const result = Array.isArray(obj) ? [] : {};
hash.set(obj, result);
return Object.assign(result, ...Object.keys(obj).map(
key => ({ [key]: deepClone(obj[key], hash) }) ));
}
You call it as newResult = deepClone(result)
.
The advantage here, is that it supports cyclic references, which JSON.stringify
cannot handle. Also, there is no string conversion happening, which really is not necessary. You can extend this function to keep deal with some class instances that you like to stay that way. See how you can support Date, RegExp, Map, Set, ... in this answer. But don't do the "catch-all" line.
3. Change the prototype
With this strategy you mutate the result in-place.
function removeClasses(obj, hash = new WeakSet()) {
if (Object(obj) !== obj) return; // primitives
if (hash.has(obj)) return; // cyclic reference
hash.add(obj);
if (Array.isArray(obj)) Object.setPrototypeOf(obj, Array.prototype);
else Object.setPrototypeOf(obj, Object.prototype);
for (let value of Object.values(obj)) {
removeClasses(value, hash);
}
}
Call it as removeClasses(result)
, and afterwards result
will have been "fixed". Again, this method does not use a conversion to string. As it does not create a new object either, it consumes less memory. But on the other hand you mutate an object, and some would advise against that.