The method of enumerating handle has been given in the comments. All I have done is to provide a code reference.
You may need to traverse all process names and print the required pid.
Traversal process:
#include <stdio.h>
#include <Windows.h>
#include <winternl.h>
#include <cstringt.h>
#include <winternl.h>
#include <string>
#include <wchar.h>
#pragma comment(lib,"ntdll.lib") // Need to link with ntdll.lib import library. You can find the ntdll.lib from the Windows DDK.
typedef struct _SYSTEM_PROCESS_INFO
{
ULONG NextEntryOffset;
ULONG NumberOfThreads;
LARGE_INTEGER Reserved[3];
LARGE_INTEGER CreateTime;
LARGE_INTEGER UserTime;
LARGE_INTEGER KernelTime;
UNICODE_STRING ImageName;
ULONG BasePriority;
HANDLE ProcessId;
HANDLE InheritedFromProcessId;
}SYSTEM_PROCESS_INFO, *PSYSTEM_PROCESS_INFO;
int main()
{
NTSTATUS status;
PVOID buffer;
PSYSTEM_PROCESS_INFO spi;
buffer = VirtualAlloc(NULL, 1024 * 1024, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); // We need to allocate a large buffer because the process list can be large.
if (!buffer)
{
printf("\nError: Unable to allocate memory for process list (%d)\n", GetLastError());
return -1;
}
printf("\nProcess list allocated at address %#x\n", buffer);
spi = (PSYSTEM_PROCESS_INFO)buffer;
if (!NT_SUCCESS(status = NtQuerySystemInformation(SystemProcessInformation, spi, 1024 * 1024, NULL)))
{
printf("\nError: Unable to query process list (%#x)\n", status);
VirtualFree(buffer, 0, MEM_RELEASE);
return -1;
}
while (spi->NextEntryOffset) // Loop over the list until we reach the last entry.
{
const wchar_t* str = L"Test.exe"; //The process name you specified
spi = (PSYSTEM_PROCESS_INFO)((LPBYTE)spi + spi->NextEntryOffset); // Calculate the address of the next entry.
if (wcscmp(spi->ImageName.Buffer, str) == 0)
{
printf("\nProcess name: %ws | Process ID: %d\n", spi->ImageName.Buffer, spi->ProcessId); // Display process information.
}
}
printf("\nPress any key to continue.\n");
getchar();
VirtualFree(buffer, 0, MEM_RELEASE); // Free the allocated buffer.
return 0;
}
Then according to the given PID, use NT API to enumerate the handles.
Enumerate handles:
#ifndef UNICODE
#define UNICODE
#endif
#include <windows.h>
#include <stdio.h>
#include <iostream>
#include <wchar.h>
#include <stdlib.h>
#pragma comment(lib,"ntdll.lib")
#define NT_SUCCESS(x) ((x) >= 0)
#define STATUS_INFO_LENGTH_MISMATCH 0xc0000004
#define SystemHandleInformation 16
#define ObjectBasicInformation 0
#define ObjectNameInformation 1
#define ObjectTypeInformation 2
static int num = 0;
typedef NTSTATUS(NTAPI *_NtQuerySystemInformation)(
ULONG SystemInformationClass,
PVOID SystemInformation,
ULONG SystemInformationLength,
PULONG ReturnLength
);
typedef NTSTATUS(NTAPI *_NtDuplicateObject)(
HANDLE SourceProcessHandle,
HANDLE SourceHandle,
HANDLE TargetProcessHandle,
PHANDLE TargetHandle,
ACCESS_MASK DesiredAccess,
ULONG Attributes,
ULONG Options
);
typedef NTSTATUS(NTAPI *_NtQueryObject)(
HANDLE ObjectHandle,
ULONG ObjectInformationClass,
PVOID ObjectInformation,
ULONG ObjectInformationLength,
PULONG ReturnLength
);
typedef struct _UNICODE_STRING
{
USHORT Length;
USHORT MaximumLength;
PWSTR Buffer;
} UNICODE_STRING, *PUNICODE_STRING;
typedef struct _SYSTEM_HANDLE
{
ULONG ProcessId;
BYTE ObjectTypeNumber;
BYTE Flags;
USHORT Handle;
PVOID Object;
ACCESS_MASK GrantedAccess;
} SYSTEM_HANDLE, *PSYSTEM_HANDLE;
typedef struct _SYSTEM_HANDLE_INFORMATION
{
ULONG HandleCount;
SYSTEM_HANDLE Handles[1];
} SYSTEM_HANDLE_INFORMATION, *PSYSTEM_HANDLE_INFORMATION;
typedef enum _POOL_TYPE
{
NonPagedPool,
PagedPool,
NonPagedPoolMustSucceed,
DontUseThisType,
NonPagedPoolCacheAligned,
PagedPoolCacheAligned,
NonPagedPoolCacheAlignedMustS
} POOL_TYPE, *PPOOL_TYPE;
typedef struct _OBJECT_TYPE_INFORMATION
{
UNICODE_STRING Name;
ULONG TotalNumberOfObjects;
ULONG TotalNumberOfHandles;
ULONG TotalPagedPoolUsage;
ULONG TotalNonPagedPoolUsage;
ULONG TotalNamePoolUsage;
ULONG TotalHandleTableUsage;
ULONG HighWaterNumberOfObjects;
ULONG HighWaterNumberOfHandles;
ULONG HighWaterPagedPoolUsage;
ULONG HighWaterNonPagedPoolUsage;
ULONG HighWaterNamePoolUsage;
ULONG HighWaterHandleTableUsage;
ULONG InvalidAttributes;
GENERIC_MAPPING GenericMapping;
ULONG ValidAccess;
BOOLEAN SecurityRequired;
BOOLEAN MaintainHandleCount;
USHORT MaintainTypeList;
POOL_TYPE PoolType;
ULONG PagedPoolUsage;
ULONG NonPagedPoolUsage;
} OBJECT_TYPE_INFORMATION, *POBJECT_TYPE_INFORMATION;
typedef struct _SYSTEM_PROCESS_INFO
{
ULONG NextEntryOffset;
ULONG NumberOfThreads;
LARGE_INTEGER Reserved[3];
LARGE_INTEGER CreateTime;
LARGE_INTEGER UserTime;
LARGE_INTEGER KernelTime;
UNICODE_STRING ImageName;
ULONG BasePriority;
HANDLE ProcessId;
HANDLE InheritedFromProcessId;
}SYSTEM_PROCESS_INFO, *PSYSTEM_PROCESS_INFO;
PVOID GetLibraryProcAddress(PSTR LibraryName, PSTR ProcName)
{
return GetProcAddress(GetModuleHandleA(LibraryName), ProcName);
}
int wmain(int argc, WCHAR *argv[])
{
_NtQuerySystemInformation NtQuerySystemInformation =
(_NtQuerySystemInformation)GetLibraryProcAddress((PSTR)"ntdll.dll", (PSTR)"NtQuerySystemInformation");
_NtDuplicateObject NtDuplicateObject =
(_NtDuplicateObject)GetLibraryProcAddress((PSTR)"ntdll.dll", (PSTR) "NtDuplicateObject");
_NtQueryObject NtQueryObject =
(_NtQueryObject)GetLibraryProcAddress((PSTR)"ntdll.dll", (PSTR)"NtQueryObject");
NTSTATUS status;
PSYSTEM_HANDLE_INFORMATION handleInfo;
ULONG handleInfoSize = 0x10000;
ULONG pid;
HANDLE processHandle;
ULONG i;
pid = 10228; //PID you get
if (!(processHandle = OpenProcess(PROCESS_DUP_HANDLE, FALSE, pid)))
{
printf("Could not open PID %d! (Don't try to open a system process.)\n", pid);
return 1;
}
handleInfo = (PSYSTEM_HANDLE_INFORMATION)malloc(handleInfoSize);
/* NtQuerySystemInformation won't give us the correct buffer size,
so we guess by doubling the buffer size. */
while ((status = NtQuerySystemInformation(
SystemHandleInformation,
handleInfo,
handleInfoSize,
NULL
)) == STATUS_INFO_LENGTH_MISMATCH)
handleInfo = (PSYSTEM_HANDLE_INFORMATION)realloc(handleInfo, handleInfoSize *= 2);
/* NtQuerySystemInformation stopped giving us STATUS_INFO_LENGTH_MISMATCH. */
if (!NT_SUCCESS(status))
{
printf("NtQuerySystemInformation failed!\n");
return 1;
}
for (i = 0; i < handleInfo->HandleCount; i++)
{
SYSTEM_HANDLE handle = handleInfo->Handles[i];
HANDLE dupHandle = NULL;
POBJECT_TYPE_INFORMATION objectTypeInfo;
PVOID objectNameInfo;
UNICODE_STRING objectName;
ULONG returnLength;
/* Check if this handle belongs to the PID the user specified. */
if (handle.ProcessId != pid)
continue;
/* Duplicate the handle so we can query it. */
if (!NT_SUCCESS(NtDuplicateObject(
processHandle,
(HANDLE)handle.Handle,
GetCurrentProcess(),
&dupHandle,
0,
0,
0
)))
{
printf("[%#x] Error!\n", handle.Handle);
num++;
continue;
}
/* Query the object type. */
objectTypeInfo = (POBJECT_TYPE_INFORMATION)malloc(0x1000);
if (!NT_SUCCESS(NtQueryObject(
dupHandle,
ObjectTypeInformation,
objectTypeInfo,
0x1000,
NULL
)))
{
printf("[%#x] Error!\n", handle.Handle);
num++;
CloseHandle(dupHandle);
continue;
}
/* Query the object name (unless it has an access of
0x0012019f, on which NtQueryObject could hang. */
if (handle.GrantedAccess == 0x0012019f)
{
/* We have the type, so display that. */
printf(
"[%#x] %.*S: (did not get name)\n",
handle.Handle,
objectTypeInfo->Name.Length / 2,
objectTypeInfo->Name.Buffer
);
num++;
free(objectTypeInfo);
CloseHandle(dupHandle);
continue;
}
objectNameInfo = malloc(0x1000);
if (!NT_SUCCESS(NtQueryObject(
dupHandle,
ObjectNameInformation,
objectNameInfo,
0x1000,
&returnLength
)))
{
/* Reallocate the buffer and try again. */
objectNameInfo = realloc(objectNameInfo, returnLength);
if (!NT_SUCCESS(NtQueryObject(
dupHandle,
ObjectNameInformation,
objectNameInfo,
returnLength,
NULL
)))
{
/* We have the type name, so just display that. */
printf(
"[%#x] %.*S: (could not get name)\n",
handle.Handle,
objectTypeInfo->Name.Length / 2,
objectTypeInfo->Name.Buffer
);
num++;
free(objectTypeInfo);
free(objectNameInfo);
CloseHandle(dupHandle);
continue;
}
}
/* Cast our buffer into an UNICODE_STRING. */
objectName = *(PUNICODE_STRING)objectNameInfo;
/* Print the information! */
if (objectName.Length)
{
/* The object has a name. */
printf(
"[%#x] %.*S: %.*S\n",
handle.Handle,
objectTypeInfo->Name.Length / 2,
objectTypeInfo->Name.Buffer,
objectName.Length / 2,
objectName.Buffer
);
num++;
}
else
{
/* Print something else. */
printf(
"[%#x] %.*S: (unnamed)\n",
handle.Handle,
objectTypeInfo->Name.Length / 2,
objectTypeInfo->Name.Buffer
);
num++;
}
free(objectTypeInfo);
free(objectNameInfo);
CloseHandle(dupHandle);
}
free(handleInfo);
CloseHandle(processHandle);
printf("Enumerate handles: %d\n", num);
getchar();
return 0;
}
I've tested the two code samples and they can work well.
Useful reference links for you: