There are two parts to the solution
- detecting notification panel pull
- pausing any media playing app
For detecting notification panel pull you may employ the method suggested by Akash or same code here by Lalith.
In your manifest file
<uses-permission android:name="android.permission.EXPAND_STATUS_BAR" />
In your activity override the onWindowFocusChanged() and write the below code.
@Override
public void onWindowFocusChanged(boolean hasFocus)
{
try
{
if(!hasFocus)
{
Object service = getSystemService("statusbar");
Class<?> statusbarManager = Class.forName("android.app.StatusBarManager");
Method collapse = statusbarManager.getMethod("collapse");
collapse .setAccessible(true);
collapse .invoke(service);
}
}
catch(Exception ex)
{
if(!hasFocus)
{
try {
Object service = getSystemService("statusbar");
Class<?> statusbarManager = Class.forName("android.app.StatusBarManager");
Method collapse = statusbarManager.getMethod("collapse");
collapse .setAccessible(true);
collapse .invoke(service);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
ex.printStackTrace();
}
}
}
For the second part all well designed media players implement Audio Focus Change Listeners. Thus to pause all media player apps you can request temporary or full audio focus depending on whether you want to let the apps play again as soon as notification panel is collapsed.
Use following
AudioManager audioManager = (AudioManager) Context.getSystemService(Context.AUDIO_SERVICE);
playbackAttributes = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_GAME)
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.build();
focusRequest = new AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN)
// replace AUDIOFOCUS_GAIN with AUDIOFOCUS_GAIN_TRANSIENT if you want to pause and again resume when notification panel collapsed
.setAudioAttributes(playbackAttributes)
.setAcceptsDelayedFocusGain(true)
.setOnAudioFocusChangeListener(afChangeListener, handler)
.build();
// to requestAudioFocus and pause other media apps
audioManager.requestAudioFocus(focusRequest);
// to resume again in case you requested AUDIOFOCUS_GAIN_TRANSIENT
audioManager.abandonAudioFocus(afChangeListener);
Don't forget to implement AudioFocusChangeListener
AudioManager.OnAudioFocusChangeListener afChangeListener = new AudioManager.OnAudioFocusChangeListener() {
@Override
public void onAudioFocusChange(int focusChange) {
// leave this empty if you don't need to handle audio focus for your app
}
};
Is there a way that I can call the onPause function of any foreground App from the SystemUI process?
As far as I have researched system ui process is not accessible. However, you can launch an activity with transparent theme.
In your manifest
<activity android:name=".your.activity" android:theme="@android:style/Theme.Translucent.NoTitleBar" />
see this and I have also personally tested creating transparent activity.
This means that the activity on top now is your transparent activity and the onPause method of the other activity will naturally be called. Once the notification panel is collapsed you can destroy this activity. And to be on safe side you can also set onTouch listener by creating an empty view that feels the screen which should destroy the activity onTouch.