I was wondering how to do collision detection in pygame. My game doesn't use sprites, it just blits 2 images. How could I check if they are colliding? I know there is sprite.collide, but it doesn't use sprites. Is there some way to check collision by comparing the x and y values of each image?
def fish(x,y):
gameDisplay.blit(fishImg,(x,y))
def enemy(enemyX,enemyY):
gameDisplay.blit(enemyImg,(enemyX,enemyY))
def main():
x = displayWidth/2
y = displayHeight/2
enemyX = random.randint(0,displayWidth)
enemyY = random.randint(0,displayHeight)
xChange = 0
yChange = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
xChange = -5
elif event.key == pygame.K_d:
xChange = 5
elif event.key == pygame.K_w:
yChange = -5
elif event.key == pygame.K_s:
yChange = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_a or event.key == pygame.K_d:
xChange = 0
elif event.key == pygame.K_w or event.key == pygame.K_s:
yChange = 0
x += xChange
y += yChange
gameDisplay.fill(red)
fish(x,y)
enemy(enemyX,enemyY)
if
pygame.display.update()
clock.tick(30)
main()
pygame.quit()
quit()