I made a pong game with turtle and add sound with winsound. Firstly, it worked but then I tried if one of the players reach score 3, a text to write on the screen. Then, although score_a and score_b are not 3, 'GAME END' is writing when A or B hits 1 point. I want if one of them hits 3 points this to happen, 'GAME END' to write on the screen. What do I need to do?
# import modules:
import turtle
import winsound
# main
window = turtle.Screen()
window.title('My Pong Game')
window.bgcolor('black')
window.setup(width=800, height=600)
# speed up the game
window.tracer(0)
# Score
score_a = 0
score_b = 0
# Paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape('square')
paddle_a.color('white')
# Adjust the shape
paddle_a.shapesize(stretch_wid=5, stretch_len=1)
# Don't draw a line
paddle_a.penup()
# Position of the square
paddle_a.goto(-350, 0)
# Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape('square')
paddle_b.color('white')
# Adjust the shape
paddle_b.shapesize(stretch_wid=5, stretch_len=1)
# Don't draw a line
paddle_b.penup()
# Position of the square
paddle_b.goto(350, 0)
# Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape('circle')
ball.color('white')
# Don't draw a line
ball.penup()
# Position of the square
ball.goto(0, 0)
# Move 2 pixel
ball.dx = 0.09
ball.dy = -0.09
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.color('white')
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write('Player A: 0 Player B: 0', align='center', font=('Courier', 24, 'normal'))
# Function
def paddle_a_up():
y = paddle_a.ycor()
y += 20
paddle_a.sety(y)
def paddle_a_down():
y = paddle_a.ycor()
y -= 20
paddle_a.sety(y)
def paddle_b_up():
y = paddle_b.ycor()
y += 20
paddle_b.sety(y)
def paddle_b_down():
y = paddle_b.ycor()
y -= 20
paddle_b.sety(y)
# Key bind
window.listen()
window.onkeypress(paddle_a_up, 'w')
window.onkeypress(paddle_a_down, 's')
window.onkeypress(paddle_b_up, 'Up')
window.onkeypress(paddle_b_down, 'Down')
# Main game loop
while True:
window.update()
# Move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Hit check
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
winsound.PlaySound('bounce.wav', winsound.SND_ASYNC)
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
winsound.PlaySound('bounce.wav', winsound.SND_ASYNC)
if ball.xcor() > 390:
ball.goto(0, 0)
ball.dx *= -1
score_a += 1
pen.clear()
pen.write('Player A: {} Player B: {}'.format(score_a, score_b), align='center', font=('Courier', 24, 'normal'))
if ball.xcor() < -390:
ball.goto(0, 0)
ball.dx *= -1
score_b += 1
pen.clear()
pen.write('Player A: {} Player B: {}'.format(score_a, score_b), align='center', font=('Courier', 24, 'normal'))
# Collisions
if (ball.xcor() > 340 and ball.xcor() < 350) and (
ball.ycor() < paddle_b.ycor() + 40 and ball.ycor() > paddle_b.ycor() - 40):
ball.setx(340)
ball.dx *= -1
winsound.PlaySound('bounce.wav', winsound.SND_ASYNC)
if (ball.xcor() < -340 and ball.xcor() > -350) and (
ball.ycor() < paddle_a.ycor() + 40 and ball.ycor() > paddle_a.ycor() - 40):
ball.setx(-340)
ball.dx *= -1
winsound.PlaySound('bounce.wav', winsound.SND_ASYNC)
# End game
if score_a or score_b > 3:
pen.clear()
pen.write('GAME END', align='center', font=('Courier', 24, 'normal'))