I would like to create a new data type in Rust on the "bit-level".
For example, a quadruple-precision float. I could create a structure that has two double-precision floats and arbitrarily increase the precision by splitting the quad into two doubles, but I don't want to do that (that's what I mean by on the "bit-level").
I thought about using a u8
-array or a bool
-array but in both cases, I waste 7 bits of memory (because also bool
is a byte large). I know there are several crates that implement something like bit-arrays or bit-vectors, but looking through their source code didn't help me to understand their implementation.
How would I create such a bit-array without wasting memory, and is this the way I would want to choose when implementing something like a quad-precision type?
I don't know how to implement new data types that don't use the basic types or are structures that combine the basic types, and I haven't been able to find a solution on the internet yet; maybe I'm not searching with the right keywords.